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Set the right sync

When you need to synchronize the movement of a character’s lips with the sound of his speech, you can scrub the audio tracks loaded in the scene in order to examine them.

Once you have created different mouth images, by analyzing the soundtrack you can find where to place specific mouth drawings.

Soundtrack breakdown can be done both by looking at the sound wave in the scene column, for example to spot where each word starts, and by listening to specific sections.

When mouth images are placed in the proper place, you can check the sync by selecting again the soundtrack section you’re interested in: while listening to the selected audio section, the related frames will be displayed in the viewer.

This technique can be used in any case you need to combine audio and animation in such a way that the sound is perfectly synchronized with the action, for example a character playing an instrument, or a scene based on the rhythm of a music.



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