|
|
 |
 |
| The TAB 3.0 New Features
|
|
Windows
Vista Compliant
The TAB can run on Windows Vista. |
|
|
Mac OS X Universal Binary Version
The TAB is available for Macintosh with PowerPC
and Intel processors. |
|
|
Customizable Interface
Working rooms can be customized with any interface
pane and with floating windows. |
|
|
Configurable
Shortcuts
Tools and commands shortcuts can be customized.
|
|
|
Improved Work Area
Zoom factor, camera box, viewer and camera background
colors, custom grid and custom safe area are available. |
|
|
Strokes Grouping
Drawing strokes can be grouped to better manage
lines and areas, and their layering order. |
|
|
Strokes Layering
Layering order for strokes and stroke groups
can be managed to set lines and areas that lie on top or stay
behind. |
|
|
Shear and Scale Transformations
Column content can now be sheared horizontally
and vertically, and the scaling operations can be free, constrained
to A/R, or constrained to mass. |
|
|
Control Point Editor Tool
Vectors can be edited by manipulating, adding
and deleting control points and related handles. |
|
|
Pinch Tool Options
The Pinch tool can automatically detect angles
along a vector, and allows different types of pinching: curve,
angle or cuspid. |
|
|
Global
Line Thickness Control
Global increase or decrease of the thickness
of selected vectors, of all drawing vectors in one frame, and
also on the whole animation level.. |
|
|
Fill Tool Options
The Fill tool includes options to paint
several areas, or several drawings, with a single command, and
to pick colors from drawings visible in onion skin mode. |
|
|
Eraser
Tool Options
The Eraser tool includes options to erase
selectively strokes in one or or several drawings with a single
command. |
|
|
Geometric Arc and Polygon Tools
The Geometric tool has options for drawing arcs
and polygons. |
|
|
RGB Picker Tool
With the RBG Picker tools it is possible to pick
a color from any drawing or image in the work area. |
|
|
Improved
Selection Tool
Strokes can be selected by defining areas
in freehand and polyline modes. |
|
|
Improved Palettes
Palette are related to each single level and
have different view options; styles can be named and organized
in pages, and colors can be animated. |
|
|
Palette Gizmo for Style Editing
Several colors can be modified and calibrated
at the same time. |
|
|
Improved Custom Styles
Custom styles can also be based on raster images. |
|
|
Transparency Check
The transparency check allows you to see which
areas are painted and which are transparent. |
|
|
Editable Sub-xsheet
Cells from a sub-xsheet columns can be rearranged
to repeat the sub-xsheet content; with the Edit in Place option
it is possible to see the whole scene content while working
in a sub-xsheet; sub-xsheets can be saved as independent scenes. |
|
|
Quicker Level Exposure
Autoexpose and Repeat command to quickly expose
animation levels in xsheet respectively according to the level
frames numbering and by repeating the selection. |
|
|
Animation Level Cloning
Command to create a new level starting from an
exposed one. |
|
|
Quick Selection for Transformation Keys
Transformation keys on several columns and frames
can be easily selected to be moved, copied or deleted. |
|
|
Improved Column Editing
Multiple non-continuous columns can be selected
for editing. |
|
|
Control Point-based Motion Paths
Motion paths can be edited by manipulating control
points. |
|
|
Convert-to-vector Dialog
Raster images can be converted to vectors through
a dialog containing a full set of options. |
|
|
Inbetweener Option
When using inbetweener you can set the way the
first and last drawing are interpolated. |
|
|
Improved Onion Skin
The onion skin can be extended to the whole scene
content. |
|
|
Scene Setting Colors Interactive Editing
Scene settings colors can be edited by using
the style editor. |
|
|
Flipbook Window
Animation levels and rendered sequences can be
played back and checked with controls for frame bar, frame rate
and RGBA channels. |
|
|
Add Frames and Renumber Commands
Drawings and frames of an animation level can
be added or renumbered. |
|
|
Load / Save Level Commands
Animation levels can be loaded or saved by using
the related command. |
|
|
Improved Browser
Folder content can be displayed in icon or detailed
list mode; images and animation levels can be duplicated and
processed. |
|
|
Improved Scene Cast
Images and levels loaded and available in the
scene cast can be organized in folders. |
|
|