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Playing
Football with the TAB >
Interview
Playing
Football with the TAB
| Interview
with the Art Director |
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How
many people was involved in
the production? How did you
organize your work?
There were three of us,
with a vast amount of work and
a very tight deadline. We had
to work on 70 animation clips
in a week. One member of the
team made the caricature and
attended to the simplest animations
and the characters face
expressions, another one created
the most complex animations
and I dealt with the composition
of the scenes with a post production
software.
Which software did you use
to do the whole animation?
We used Adobe Illustrator
to design the character, the
TAB to create the most complex
movements and Quantel Editbox
for the final post production.
Why did you choose the TAB?
We had a previous experience
with TAB and we recalled how
quick and effective it was in
production: with such a tight
deadline TAB was a no-brainer
choice. As we knew the time
we had at our disposal to be
very short, we contacted again
the freelance animator hired
for the previous experience
and hired her again.
Luckily we had the opportunity
to use the beta version of the
TAB and we soon realized the
new version was, by all the
means (but especially from a
professional use standpoint),
a big leap forward.
Sketch
drawings and animation study
of the football player animations.
Click images to enlarge.
Which TAB feature was particularly
useful in the production process?
We made the most of all
the TAB features, but most of
all we used the Pinch tool,
to adjust the lines freely and
without the anchor points, that
is to say very quickly! Then
we exploited the possibility
to import video clips and do
rotoscoping. That was really
useful to study the movements
of the football player and to
speed up the production schedule.
What do you like most in
the TAB?
We really enjoyed all the
line modifier tools.
What do you think the TAB
lacks?
The girl who did the caricature
worked in Adobe Illustrator
and she had to export her drawings
in .swf to import them in the
TAB. We would have preferred
a direct support to .ai format
but the workaround (export from
Illustrator in SWF) was adding
really no overhead to the pipeline.
Finally, we are only waiting
for the end of May, when the
2.2 version will be released.
We know it will run on Mac OS
X.. Thats really great
for us!
A global comment on the TAB?
Well, first of all I found
the new version really revolutionary
compared with the 2.0 one. As
I already told you before, the
old one had everything in order
to be a good starting point,
it was a good promise, really
excellent for everything concerning
the drawing and modifier tools.
But the new one is really great.
Preserves all the good things
introduced in 2.0 but also represents
now a mature product with no
lacks. It offers now the possibility
to use the software for a larger
range of purposes, including
the broadcasting videos, that
is my field of use.
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